![]() He even suggests some possible design solutions, including taking cues from game makers and designing tools that are always slightly challenging to use. ![]() Most of the problems Carr points to either seem like good trade-offs or fixable shortcomings. Every tool, automated or not, opens new possibilities and closes others, fosters new skills and lets others lapse. In fact, the Carr’s article IT Doesn’t Matter seems to be a good source of information about the issues that are present in a human life and turn out to be invisible due to their frequent usage and human’s inabilities to stop bringing them into play. For my part, I’m probably less engaged with my surroundings because of Google Maps, but it also allows me to explore more new places without getting lost. What Carr did was the promotion of analytical thinking among the readers. Pilots might be less manually skilled now, but flying is far safer. I too am nostalgic for the romance of early flight, when pilots were intuitively attuned to their surroundings through the shuddering of their plane’s throttles and levers but as Carr himself notes, a great many of those early pilots died in crashes, and personally I’m glad my captain isn’t flying by unaided gut feeling. I think Carr is probably right about much of this, but I have a hard time mustering his concern.
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